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Junior Designer

24 July 2014

Posted By Dan

Junior Designer 

 

We're looking for a junior designer with drive, talent, bags of potential and a great attitude. You'll work closely with our creatives on a wide range of projects, from apps to websites to marketing materials. This opportunity is ideally suited for someone who enjoys the full scope of design, whether you're a dab hand in Sketch, Photoshop or just have a keen eye for all things creative. We're looking for someone who's excited to learn and have the opportunity to work on some awesome projects.

About Us  

 

3 Sided Cube is a Bournemouth based digital agency focused on building a talented team, and developing industry leading websites and apps for some truly great clients, including the British and American Red Cross, Toys R Us, Boots and the RNLI.

Our goal is to create exceptional user experiences. We're not interested in churning out mediocre websites or apps; we're only interested in crafting great digital experiences that make us proud of what we've done.

The Ideal You  

 

We are looking for someone with talent, potential and a great attitude. Experience is not necessary but example of your work is essential.

  • - Experience and proficiency in the Adobe Creative Suite (experience in Sketch is a big plus)
  • - Have a portfolio you're proud enough to show us
  • - Willing learner with a collaborative attitude
  • - Living in Bournemouth or willing to move to the beautiful seaside


This is an opportunity to join a hardworking team, develop your skills and have fun. We encourage ideas and freethinking and the potential of this position is only limited by what you can achieve. Up for it …. drop us a line.

Salary: Based on skills.
Location: Bournemouth (You must live within commuting distance to bournemouth)
Start Date: ASAP
Position: Part Time/Internship

Please email your CV to jobs@3sidedcube.com

3 Sided Cube is an equal opportunities employer.

No agencies. No means no people!

New Android Role

11 May 2014

Posted By Duncan

Android DEVELOPER ROLE 

 

This is an opportunity to work on some seriously exciting projects that millions of people get to use. Your work will impact millions as well as helping to save lives.

We're an agency that cares about creating exceptional products and strives to push the industry forward. If you join us, get ready for an adventure!

ABOUT YOU  

 

We are looking for someone with talent, potential and a great attitude. Experience is not necessary but example of your work is essential.

You should have an excellent working knowledge of:

  • - Android Development
  • - Java
  • - Android Studio/Eclipse


Have a good understanding of:

  • - SQL
  • - JSON


Not essential but a bonus :

  • - Have experience of GIT
  • - Good Communicator
  • - An eye for detail
  • - Drive and determination to succeed ….. wait this is essential!


This is an opportunity to join a hardworking team, develop your skills and have fun. We encourage ideas and freethinking and the potential of this position is only limited by what you can achieve. Up for it …. drop us a line.

Salary: Based on skills.
Location: Bournemouth (You must live within commuting distance to bournemouth)
Start Date: ASAP
Position: Full Time

Please email your CV to jobs@3sidedcube.com

3 Sided Cube is an equal opportunities employer.

No agencies. No means no people!

3 SIDED CUBE meets iOS 7

18 October 2013

Posted By Duncan

September 18 spelt a day of change. Smartphone and iPad devices were introduced to the iOS 7 update that hit the digital world by storm -  Blue Coat Systems stated that after iOS 7 became available to download that Wednesday, Internet traffic on Apple.com tripled to more than 13% for the average customers instead of 4%. Onswipe CEO Jason Baptiste explained one of the reasons why,  

"iOS 7 is getting such rapid adoption because it's like getting a brand new phone instantly and for free."

3 SIDED CUBE cannot curb their excitement about the change in the software, it has set a new groundwork for the next generation of apps. The app developers at 3 SIDED CUBE feel as if they have had new lease of life which has left them remarkably excited for the future. iOS 7 is causing developers to re-think and re-evaluate their apps so i did a little bit of undercover work to find out more.

Before I start let's give everyone the low down about why the two of you are significant members at 3 SIDED CUBE?

Dan: Here at 3 SIDED CUBE I do a variety of things. My job role is a designer but I am an all around creative, I tend to just be a creative lead in regards to videos, wireframes, concepts, UI and I do user experience as well. So it's a bundle of everything.  It tends to be anything creative you throw at me. Me and Phil are both designers here so we tend to collaborate together as well.

Phil: At 3 SIDED CUBE i am a designer and iPhone app developer but i am the jack of all trades. So i'll start a project, i'll come up with ideas and stuff and remain involved in that process, we'll take it to wireframe and planning and i'll follow that process through, i'll help with the designs and help that process and then when we start building it i'll help through that process. Basically i'll do tasks from the start until the finish.

The release of iOS 7 on September 18 is when Apple gave birth to the beginning of a digital change. How long had the two of you been aware about the release of iOS 7?

Dan: We knew about iOS 7 for about three months, three and a half months maybe.

Phil: We'll it was announced at the World Wide Development Conference, so we had known about it for a few months now. So they basically hold an annual conference each year where they announce 'hey, here's what's new with iOS, here's what's new with iPhone and Mac' etc.

So was it just the two of you at 3 SIDED CUBE that knew about it until the release?

Dan: Well everyone in the tech scene knew about it because basically we do something called the WWDC which means the World Wide Development Conference which is held in San Francisco by Apple. Phil went over to San Francisco for that so he was there when they announced it live and everyone shat their pants because they were so excited about it. It had all changed instead it was bright and colourful. So yeah we had known about it for three and a half months and i guess at that point it was when we started to work out what our vision would be.

Phil: Well you enter and apply for tickets and it's first come first serve so i was very lucky to go there this year.

Do you like it?

Dan: I at first was quite adverse to iOS 7 but mainly because when they first released iOS 7 it wasn't in a polished state. Basically they do it in stages. They'll release the first beta and then they'll release the second one and then eventually they will reach gold master, which is then released to the public. So the first one they showed to everyone was sort of released and it was a bit hit or miss, some bits were lovely and others weren't so lovely. By the time we got to the gold master it was great as the my design style is similar to what iOS 7 looks like anyway.

So it's much easier for you to design apps in a way? Because it's already in your style.

Dan: Yeah for me to design in iOS 7 it's very similar to how i would design anyway and i am very happy that they have gone down that route of kind of less texture and instead the content is king. I really believe that content is an important thing. The design in iOS 7 is more about how things work and how they are presented whereas in iOS 6 it was more about the detail of torn paper and basically thats something called skeuomorphism which basically means they try to make things look real life. That's ok because when iOS first came out people had never really used touch screen devices in such a way so they made everything feel as if it was part of the real world. Notes looked like a real notepad and the calendar was like a calendar you would have on your wall so when people were using these apps they were felt as if it was something they were already used to. With iOS 7 people already know how to use those things so they don't need a pretend reality anymore.

Had you planned anything in advance for the release of iOS 7?

Dan: Yes we started designing for a few different apps like the American Red Cross apps. We started to have a look at how we could play around with iOS 7, what our limits were and where we could take it. We kind of went from doing some like crazy and extreme stuff that perhaps wouldn't work to things that were too minimal. I was working on the ASPCA app and that was basically the first time i actually designed a project in regards to iOS 7. I spent a few days really analysing the apps in iOS 7 anyway because we have found that through our years of iOS 7,  Apple know what they are doing so it's best to follow native examples because people would have already thought about these things. The best thing to do is - i find - is that you take a native thing that Apple already have already done and then work out how could i make this better rather than starting from a fresh and starting from a new. Why invent when it has already been invented.

Which of the apps have you altered because of iOS 7? Will you be altering all of them?

Dan: Yes all the apps will be updated to iOS 7 soon but it depends on the project. I think the one that will be the most challenging is going to be the RNLI app because it is iOS 6 through and through. It's very textured and heavy so it will be interesting to see where we will go with that. Phil will be designing the app so it will be interesting to see where he takes RNLI or whether we will keep it very similar because it is at the end of the day a stylised app and we don't want it to loose character just because of iOS 7.

Word on the street says that building apps has become easier. Is this a true fact or is it a packet full of hot air?

Dan: I would say it is a packet full of hot air because basically there are many packages that say that they can easily make you a good app but it's still tough to find a package that allows you to make a good website. Yeah you can make an app but it doesn't mean it will be a good app.

The new interface has meant users find the apps are more efficient to use. Do you agree?

Dan: I think that people at first that use iOS 7 are going to find it a bit hard and a bit different but after a few weeks of using iOS 7 you kind of realise what an improvement it is. iI think everything is a lot easier to do on iOS 7 but i do think it does take a little while to get used to.

iOS 7 has a new flat design. Will you have a design theme that screams 'I've been designed by 3 SIDED CUBE' throughout all of the apps you make from now on?  

Dan: With us we aim to design differently. In the previous iOS, the thing that made us 3 SIDED CUBE was just the little details that people might not notice but if they did they would be like 'thats so cool'. For example in the RNLI app if its raining you get little water drops fall onto the screen and if you shake the phone you can cycle between the weathers and it will snow and so on - its little things like that. So it will be interesting to see where we go with iOS 7 and we will have to see what other surprises we can put in.

Apple has increased the size of its download limits on cellular networks to 100MB from 50MB. This means you can make your apps double the size than they were before. Will you be taking advantage of this at all?

Dan: Yeah sure, we can put more in i guess which is always a plus. We preload our apps with content, some others you download content when you connect to the Internet. We bundle content in there so people can download the app and get using it straight away which is what we like.

There is a new functionality that enables us to briefly update data, even when an app isn't running. Do you think you will be propelling some of your apps into the limelight because of this feature?

Dan: Yeah what's great about iOS 7 is that it automatically updates apps and it will definitely mean that we can update apps without making such a big thing about it. Before when you made an update you were not guaranteed that everyone was going to download it and then everyone was on different versions whereas now, with auto updating, people are put onto the version whether they like it or not.

Before i go, Dan and Phil tell me what your favourite feature is on the software? And something that could be improved?

Dan: My favourite thing of all of the new software is the blurring, i think its really hot and it blurs everything. I really like it as it gives nice hints. Things that could be further improved are some of the app icons such as the Safari icon i am not a massive fan of and the stock icon as it is too dark for iOS 7. Finally they have updated the clock icon so it's in real time which has made me very happy.

Phil: I'd say the best bits about iOS 7 are the dramatically changed visuals. Things are much cleaner and it's such a departure from what they were doing before so I really like it. I like the new kind of design principle as well. Like if you look at the calendar app it is really clear, if you start at the year view it kind of zooms into the month view and then into the day view. There's a sense of place about where you are throughout the system. When you zoom out of the app it goes onto the icon you were just on so you never really loose where you are. I think it's really clear to a user and most times they will think 'oh i haven't gone anywhere, i'm just here' so theres a real sense of place and that's the thing i really love about iOS 7. There's been a departure from the use of icons and instead they use text everywhere and i think sometimes it can be too text heavy but i think that will be something which will gradually improve over time as the design is worked on.  

Dan said it used to be quite 3D and quite textured compared to the current flat design. Is the flat design something you favour? Or do you prefer the textured look?

Phil: Well the textured design is called skeuomorphism. Both have their kind of purposes, so the original one which is called skeuomorphism, like each app looked distinctly different from the last one so like if your mum was using it or something you would say go to the app that looks like a notepad and she'll know what you mean because it looks like a notepad. But Apple has kind of moved away from that, now it's almost like taking the training wheels off a bike. We've had the training wheels on for a few years now but people have become familiar about how to use these phones now. Back in 2007 it was such a new thing and people were like 'Oh my God, you've got a touchless piece of glass and you've got to do all these things' so people needed a lot of hand holding - alot of helping. Now, five years on people are used to them so you can take the training wheels off. People understand what they are doing now so there is no need for so much obviousness. A lack of need for obviousness has meant Apple have gone for a cleaner and less cluttered look.

So with the release of iOS 8, what do you think we will see?

Phil: I think we will just see an evolution of iOS 7, it will just be slightly different.


Review of the 5S

18 October 2013

Posted By Duncan

5S stands for 5 super premium. Super premium is a vague translation, instead 3 SIDED CUBE can interpret it as an iPhone 5 with supreme extras. One of the extras on the 5S that grabbed an immediate assemblage of eyes was the high grade aluminium material that cocoons itself around the innovative engineering and iOS 7 software which is displayed in three varieties of monochrome. The monochrome options have evolved from the shades encasing the iPhone 5. The grey replaces the black, silver replaces the white and gold has been thrown in as a royal finish to the range. Content hoarders will feel the need to invest in the 64GB storage size for £709 however those of you who are less content savvy will find either the 32GB at £629 or 16GB at £549 the perfect capacity. On September 20 when the 5S was launched, 3 SIDED CUBE undertook an autopsy on the iPhone to find out the nitty gritty details about each feature. So you know exactly what you're getting yourself into.

General Features

 

It mimics the iPhone 5 with a 7.2 mm height and 112g weight and it's almost a carbon copy of the iPhone 5C. Apple may as well trademark the term innovation as the 5S owns something that dramatically differentiates it from all of the other smartphones that are currently out on the market and it is called Touch ID. Touch ID is a fingerprint identity sensor made from sapphire crystals and it is a gem. Before Touch ID 3 SIDED CUBE found two faults with the passcode lock either the passcode would be forgotten or a nosy someone would steal the code. Touch ID has solved this problem by allowing only the person who owns the phone to enter the device. Apple state that there is a 1 in 50,000 chance of two fingerprints being similar enough to unlock the 5S, compared to the 1 in 10,000 chance of the passcode being guessed. An even better quality is the fact that the fingerprint identity is saved on a removeable A7 chip card thus ensuring that your information is secure and cannot be shared. The A7 processor that has been described by Apple as 'twice as fast at number crunching than its predecessor' means that content you save and use on your phone will work just as fast as a normal computer. Ease of use is a key element in 3 SIDED CUBEs apps and this improvement has only made life easier.

Camera Features

 

Once we had the iPhone 5S we decided to be a little intrusive and take photographs of some members in the team during their coffee break with the 52.2 aperture lens iSight camera  - the 720p speedy burst meant we caught every second. Previous to now a photograph of you that was caught off guard would look unsightly however the true tone flash transforms you into a graceful beauty and now 3 SIDED CUBE can't stop taking selfies. Everyone dislikes harsh photographs so Apple have created a flash that adjusts to the 1000 different colour temperatures and they have increased the light sensitivity by 33% by inserting a f/2.2 aperture.

3 SIDED CUBE quite like the fact the iPhone is named the 5S and we think it stands for five superpowers. These superpowers are speed, touch ID, Siri, hardware and camera.


Review of 5C

18 October 2013

Posted By Duncan

A display of polycarbonate plastic sheets charged with neon colour grabs our eyes on the morning of September 20. Curiosity allows us to discover that these neon sheets have been embedded into Apple's highly reputable engineering and suddenly the atmosphere has become frosty. 3 SIDED CUBE will release a little heat on the situation. The iPhone 5C sim-free version is free for your hands to explore once the price tag of £469 has been matched and if you can stretch your card a fraction further the premium iPhone 5S is up for grabs. The plastic shell is a fantastic feature and a £80 difference means that the 5C is far more affordable than it's counterpart, so relax.

General Features

 

The 5C stands for 5 colour and that is what you get. Green, yellow, blue, pink and the classic white are the shades that will help to add a flash of life into your iPhone and the colour chosen has been injected into the home screen to allow for a consistent flow between the software and engineering. The 132g weight means the plastic coating has not made it any lighter and it is slightly thicker at 8.97mm which allows for a sturdy grip. Steel has been reinforced into the smartphone which acts as an antenna but it also boosts the gloss finish case durability. A 640 X 1136 pixel retina display means the screen is big enough to show off the articulate graphic art work that 3 SIDED CUBE have built into their apps, so we advise that you take some time off of work because your mind will be submerged into smartphone. The A6 chip means that many of 3 SIDED CUBE's apps faster than the iPhone 5 and Apple knew that a short lived performance is never going to be favourable therefore the battery life has increased from 1440mAh to 1507mAh which can be interpreted as 250 hours of standby time. The features are just as eye catching as the colours!

Camera Features


3 SIDED CUBE could imagine how complementary a 5C would be in an art gallery and yes, it would make a fantastic sculpture but it's finer quality is the ability to take pristine photographs of the artwork due to the iSight 8 megapixel rear facing camera. 2 LED lights built into the flash means that the colors are balanced before the image is captured and a 3x zoom means that every detail is paid close attention too. The result? Photos appear more lifelike than the original image. Eight live filters allow you to take photos according to your mood and the option to adjust the size format accentuates your artistic flair to your image. If you have creative ammunition it only makes sense to blast it out on your surroundings. Nothing beats a lifelike recording so Apple have built in a 1080p HD quality video that has video image stabilisation. 3 SIDED CUBE got a little shaky from the quality of imagery so the built in stabilization helped to make sure images were perfect. The front camera is still a 1.2MP HD quality and this is ideal for when you're on Facetime to friends and explaining how pristine the moments you have caught are.    

Green Freaks

 

The 5C has five different personalities unlike the 5S which has three. 3 SIDED CUBE are magpies for anything green, so we have nabbed the green one and decorated it with our apps. Saving a cool £80 means we need to find an accessory or two to match, any ideas?.


3 SIDED CUBE just won a DADI Award 2013

18 October 2013

Posted By Duncan

The Drum Awards for the Digital Industries (DADI) could not help but nominate our Hurricane App by American Red Cross for the Not-for-Profit/Charity website or campaign category. On the 10th October 3 SIDED CUBE's troop of developers, designers and engineers darted out of the office where digital magic is made to Grosvenor Square, London. The judging panel consists of a variety of digital creatives, strategists and clients all who have a vast amount of experience within the digital field and this year it included judging panel chairman Phil Jones, senior vice president of The Economist digital Michael Brunt and the creative consultant at Start, Liz Sivell. A storm of cheers swallowed the silence at the ceremony when 3 SIDED CUBE were announced the winners of the nomination.

The Hurricane app has had a gust of success since it's launch in February 2013. It soon became the third most downloaded app in the US when hurricane Sandy hit later in 2013 and The Econsultancy and NMA Digital Awards have given the app an award in the Best for Charity & Not for Profit category. The accurate monitoring of hurricanes using location based NOAA and simple checklists about what to do before and during a storm are some of the factors to blame for it's success. Being recognised for saving lives has only inspired us to make more awesome apps so keep your digital eyes peeled.


JAVASCRIPT / FRONTEND DEVELOPER

15 October 2013

Posted By Duncan

Javascript / Frontend developer


We're looking for someone who loves playing with the latest Javascript frameworks such as Angular.js, Backbone.js and node.js and is looking to build things no one else has.

Fancy changing the world? Fancy be surrounded by super talented people driven to create digital products that millions use and make a real difference in peoples lives?

We're a team driven to push the boundaries in digital and lead the market.

We're an agency focused on native mobile development, but all our apps and platforms are controlled through the web browser. we've created some crazy things to-date that we would love to show you and would love you to be part of.

You'll work closely with developers who have achieved some great things, including:

  • Winner of a fancy Digitals Award 2013 - eConsultancy & New Media Age
  • Winner of a Dadi Award 2013 - The Drum
  • Over 9,000,000 downloads worldwide
  • #1 App in the UK & France
  • #2 App in the US & Ireland
  • Plus a whole bunch of other very shiny awards

We encourage ideas and freethinking and the potential of this position is only limited by what you are prepared to do.

Our ideal candidate

Will have been coding since their early teens, have a love for code and want to learn and push themselves. We're after someone driven with a great attitude. We really believe in individuals and their potential, more than just their experience - although experience is a well received bonus! 

Essential 


  • You must live within commuting distance to bournemouth
  • Have good experience in Object Oriented Programing
  • Have experienced in using Javascript Frameworks such as Angular.js, Backbone.js etc.
  • Have used javascript to integrate with APIs
  • Have great understanding of HTML and the DOM
  • Understand JSON

 

Not essential but a bonus:


  • Other programing languages
  • Have an eye for detail


Interested? Then come say hello

Salary: Based on skills.
Location: Bournemouth
Start Date: ASAP
Position: Full Time, but we will look at Part Time.

Please email your CV to jobs@3sidedcube.com
3 Sided Cube is an equal opportunities employer.
No agencies. No means no people!


New iOS Roles

08 October 2013

Posted By Duncan

2 roles, 1 Junior iOS developer & 1 senior iOS Developer


Fancy changing the world? Fancy be surrounded by super talented people driven to create digital products that millions use and make a real difference in peoples lives?

We're a team driven to push the boundaries in mobile and lead the market. You'll work closely with developers who have achieved some great things, including:

  • Over 9,000,000 downloads worldwide
  • #1 App in the UK & France
  • #2 App in the US & Ireland
  • #4 App in Australia.
  • #1 Medical App in 90 Countries
  • #1 Health & Fitness App in the UK, US & Canada with 3 different apps
  • Apps featured by Apple
  • Plus a whole bunch of very shiny awards


We encourage ideas and freethinking and the potential of this position is only limited by what you are prepared to do.

The role is ideal for someone wanting to make the move into mobile or has previously played around with Objective-C.

Our ideal candidate


Will have been coding since their early teens, have a love for code and want to learn and push themselves. We're after someone driven with a great attitude. We really believe in individuals and their potential, more than just their experience - although experience is a well received bonus!

Essential for the Junior iOS Role


  • You must live within commuting distance to bournemouth
  • Have good experience in Object Oriented Programing

 

Essential for the iOS Role


  • You must live within commuting distance to bournemouth
  • Have good experience in Object Oriented Programing
  • Experience with iOS and have built iOS app in the past

 

Not essential but a bonus:


  • Have built native iOS Apps
  • Have an eye for detail
  • Have drive and determination to succeed


Interested? Then come say hello.

Salary: Based on skills.
Location: Bournemouth
Start Date: ASAP
Position: Full Time


Please email your CV to jobs@3sidedcube.com

3 Sided Cube is an equal opportunities employer.

No agencies. No means no people!


What World First Aid Day means to us

04 October 2013

Posted By Duncan

To make First Aid an internationally recognised practice something big had to happen. This big something had to remind every citizen for years about First Aid but also allow them join in with the experience. The International Federation of Red Cross and Red Cross Societies (IFRC) enjoy problem solving so they brought forth World First Aid Day in 2000. Various events and ceremonies take place on the second saturday of every September which exude the underlying phrase 'First Aid Saves Lives'. Over 100 Red Cross and Red Crescent Societies design the activities and they design them because they believe First Aid should be accessible to every demographic of people.

At 3 SIDED CUBE we immerse ourselves in digital creativity and we knew that the IFRC could reach every demographic of people within seconds. This was done by creating The First Aid app and it's success motivated us to produce a similar app called 'Child and Baby'. It's a fact that you are capable of saving lives as long as you understand the basic First Aid practices so the two apps have been made so you can extend your knowledge and they have allowed us to join in with World First Aid day. Joining in with this day is important to us. The two of them have no cost, high quality content and a simplistic layout. We're under the assumption that smartphones have seen a rise in sales because people want to download these apps.

First Aid App

 

The First Aid App was released onto the market in 2011 before World First Aid Day to UK residents and this year the app has become available on an international scale. Over two million downloads of the app in the US and UK market meant that it has been doing something impressive so an agreement has been made with IFRC that by the end of 2013 it will be available in 17 more countries including China, India and Russia. Giving guidance about First Aid to international countries is something we are very proud about. To top off it's success a Digital Award that was given to 3 SIDED CUBE for the First Aid app this year.

Baby and Child App

 

Parents and carers you're not alone as the Baby and Child app is there to help you every step of the way. A British Red Cross survey stated that a tiny "13 percent of UK mums and dads have attended a first aid course for babies and children in the past three years" and this is a surprise as little ones are prone to bumps and cuts whilst growing up. The survey then found out "80 percent of UK mums and dads have indicated that they are likely to download and use a first aid app on their mobile" device. This evidence strong push towards creating the app.

Last Words

 

Unpredictability is something we accept, but World First Aid Day made us realise it's best to be prepared for unpredictable circumstances. We think about others before ourselves and that boils down to 3 SIDED CUBE's big heart.


RNLI Beach Finder App, Update 1.3

04 October 2013

Posted By Duncan

App overview


"Ahoy me hearties! Some booty has washed ashore." Those of you who who enjoy immersing your mind and body into the coastal landscapes will witness a change that will enhance your next experience because something new has arrived. 3 SIDED CUBE's sea urchins have submerged themselves with the Royal National Lifeboat Institution (RNLI) and together they have produced the RNLI Beach Finder. The service allows you to search the British Isles for lifeguarded beaches so that you can have a fun and safe trip and let's be honest, your gut instinct is never always correct. Available on iOS and Android devices for free the sea urchins know how to treat you well and let's remember that fantastic phrase, the best things are free in life. Using the location services tool the nearest beaches to you are located and displayed on the map that tell you where the lifeguards are located and what their patrol times are. The Met Office have displayed a five-day weather forecast for every beach shown and the National Oceanographic Centre provides information about the tide times. You can appreciate why it has been given a four star plus rating,  however 3 SIDED CUBE still wanted to add an extra chunk of yummy content to make it even better. We believe that being better is best.

New Improvements


Social media is a pretty big deal so a Facebook activity feed page is has been built into the app. Now you can say ahoy! to all your RNLI savvy friends. Located within the news section on the easy to use navigational system, the RNLI Facebook page keeps you updated with information about the RNLI crew, upcoming RNLI charity events and RNLI exhibitions. The like icon allows you to see you what is trending and then join in. 3 SIDED CUBE enjoy keeping you up to date as it keeps you ahead of the game. To those of you who were unfortunate to experience any technical difficulties, well worry no more as various bugs and issues have been addressed.

You're probably counting down the minutes until your next coastal experience thanks to RNLI Beach Finder App. 3 SIDED CUBE like to be prepared so we have our armbands and buckets ready.